
What do Developers plan to do in order to curb rampant cheating for Siege aside from automated bans? When will Devs look into the possibility of hardware-based bans? But, considering the high number of reports we receive each day, we have to prioritize which reports are reviewed immediately. We have a team dedicated to going through these reports and identifying cases that involve cheating. If we report a cheater in-game via the overlay, does an actual human look into the report? If not, how is it done? We are also actively looking with our partners inside Ubisoft at reinforcing the account security to make sure it gets harder and harder for hackers to get their hands on accounts.

In the future, we aim to add some access restriction to Ranked for players who have not relaunched and played the game for a while or any new account that has reached the Clearance Level allowing access to Ranked and has not made sufficient matches in PVP Public Matchmaking to validate its eligibility. For that reason, we don't want to penalize someone who has found it in the first 24 hours - especially if this helps to identify the issue.Īre there any specific plans to add new level requirements or other/more forms of verification to Ranked? When someone finds a glitch, our stance is to fix it as quickly as possible. Will you guys ever consider manual bans of players doing new glitches in ranked that are found and exploited? We'll be sharing a data-focused update to this Anti-Cheat article in August, but today, we're going to break down some of our most recent actions and plans for dealing with cheaters. While we know this is frustrating, know that we have ongoing initiatives already live and in development that we can't explicitly share. What are your plans to fix the cheater issue?Ī large portion of what we do unfortunately can't be shared here, as security is a huge part of anti-cheat and we need to guarantee we're not giving any hints to cheat makers. We plan to run tests in the coming months to validate our approach, once properly validated we can move forward. We have dedicated people in the Rainbow Six Siege team who are actively working on MnK to not become an unfair advantage, but an additional input that we support to make everyone's experience fairer without impacting our players with disabilities. Our MnK work currently is still very much a R&D subject. Have you made any significant progress to detect MnK and have a reasonable timeframe for banning people who abuse it? You can find a recap of the most important questions and answers below, the full Reddit thread can be found here. The Siege community has a lot of questions about the current state of the game and its future, which is why we brought together members of the dev team for a Reddit AMA on July 22nd.
